![]() For many the story ends right there because they can't keep up with the investment required to be able to participate in high-end group content, but from my limited experience even completing the dungeon doesn't usually provide a lot of closure, with no aftermath or epilogue. ![]() You go into a new area with a grand plan to handle X, do some dailies to help things along, until eventually, you get sent into an epic dungeon with a high gear requirement to defeat the big bad. ![]() stuff like characters talking without moving their lips in cinematics), Neverwinter's biggest problem with story at endgame is that it tends to just. Aside from a general lack of investment into the story (e.g.
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